Ancestrial RPG
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In Game Duel Rule I_icon_minitimeSun Jan 18, 2015 12:27 am by Tyrian

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» Honk honk blarg blarg
In Game Duel Rule I_icon_minitimeSat Dec 20, 2014 5:18 pm by Tyrian

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» Galaxy Map
In Game Duel Rule I_icon_minitimeSat Dec 20, 2014 10:57 am by Jayhawk

» Sabriel Felmont
In Game Duel Rule I_icon_minitimeFri Dec 19, 2014 8:43 pm by Tyrian

» Faction Information
In Game Duel Rule I_icon_minitimeFri Dec 19, 2014 4:49 pm by Architect

» Faction Emblems
In Game Duel Rule I_icon_minitimeFri Dec 19, 2014 2:09 pm by Jayhawk

» Concerning Leeroy
In Game Duel Rule I_icon_minitimeThu Dec 18, 2014 1:00 am by Pooderwon

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General Rules

Sat Dec 06, 2014 12:51 pm by Jayhawk

The Rules
1.)Metagaming is prohibited.
-Metagaming: The act of somehow knowing information without actual logical reason for the character to know it.
Example: Joe hearing top secret information from a secret organization two planets away.

2.) No flaming on the forums or in game. Take it to other social means other than the forums and the servers.
-Flaming:Instigating an arguement.

3.)No …

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Roleplaying Color Text Guidelines

Sat Dec 06, 2014 12:46 pm by Jayhawk

Whether in game or on forums, these colors should be used for its intended purpose to progress RP thoroughly in a fluid manner where confusion can be avoided.

Green - To talk normally

Red - To talk with anger or to signify the tongue of the Sith'ari.

Black - To talk with a monotone voice or to signify a darker presence speaking.

White - Thoughts of a character.

Blue - NPC(Non Playable …

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In Game Duel Rule

Sat Dec 06, 2014 12:43 pm by Jayhawk

Kill 1 - Slight Injury
First chance to run away.
Example: Punch in the face.


Kill 2 - Bigger Injury
Last chance to run away.

Example: Kick in the balls. Ouch.

Kill 3 - Depending on the killer's choice, it could be cuts, bruises, a knockout, a capture, or you have a choice of continuing at your own risk. Cannot run away.
Example: Self Explanatory.


Kill 4 - Cut off limb or continue.

Example: …

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In Game Duel Rule

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Post by Jayhawk Sat Dec 06, 2014 12:43 pm

Kill 1 - Slight Injury
First chance to run away.
Example: Punch in the face.


Kill 2 - Bigger Injury
Last chance to run away.

Example: Kick in the balls. Ouch.

Kill 3 - Depending on the killer's choice, it could be cuts, bruises, a knockout, a capture, or you have a choice of continuing at your own risk. Cannot run away.
Example: Self Explanatory.


Kill 4 - Cut off limb or continue.

Example: Self Explanatory.

Kill 5 - Permanent Character Kill or a cut off limb with an additional option to spare the defeated.

Also, if you are captured or knocked out, you will have no choice but to accept death later on depending on the situation. As for the chances to run away, you cannot just say you ran away and just go to spectator mode. You must run away to some sort of place where it is legit and logical for you to escape, such as a ship on a map, as you roleplay you escaping your opponent.

Jayhawk
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