Ancestrial RPG
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» Tyrian's Students
Roleplaying Color Text Guidelines I_icon_minitimeSun Jan 18, 2015 12:27 am by Tyrian

» wat -
Roleplaying Color Text Guidelines I_icon_minitimeThu Dec 25, 2014 11:18 am by _Jacen_

» Honk honk blarg blarg
Roleplaying Color Text Guidelines I_icon_minitimeSat Dec 20, 2014 5:18 pm by Tyrian

» 10213592053th Forum Switch
Roleplaying Color Text Guidelines I_icon_minitimeSat Dec 20, 2014 5:17 pm by Tyrian

» Galaxy Map
Roleplaying Color Text Guidelines I_icon_minitimeSat Dec 20, 2014 10:57 am by Jayhawk

» Sabriel Felmont
Roleplaying Color Text Guidelines I_icon_minitimeFri Dec 19, 2014 8:43 pm by Tyrian

» Faction Information
Roleplaying Color Text Guidelines I_icon_minitimeFri Dec 19, 2014 4:49 pm by Architect

» Faction Emblems
Roleplaying Color Text Guidelines I_icon_minitimeFri Dec 19, 2014 2:09 pm by Jayhawk

» Concerning Leeroy
Roleplaying Color Text Guidelines I_icon_minitimeThu Dec 18, 2014 1:00 am by Pooderwon

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General Rules

Sat Dec 06, 2014 12:51 pm by Jayhawk

The Rules
1.)Metagaming is prohibited.
-Metagaming: The act of somehow knowing information without actual logical reason for the character to know it.
Example: Joe hearing top secret information from a secret organization two planets away.

2.) No flaming on the forums or in game. Take it to other social means other than the forums and the servers.
-Flaming:Instigating an arguement.

3.)No …

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Roleplaying Color Text Guidelines

Sat Dec 06, 2014 12:46 pm by Jayhawk

Whether in game or on forums, these colors should be used for its intended purpose to progress RP thoroughly in a fluid manner where confusion can be avoided.

Green - To talk normally

Red - To talk with anger or to signify the tongue of the Sith'ari.

Black - To talk with a monotone voice or to signify a darker presence speaking.

White - Thoughts of a character.

Blue - NPC(Non Playable …

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In Game Duel Rule

Sat Dec 06, 2014 12:43 pm by Jayhawk

Kill 1 - Slight Injury
First chance to run away.
Example: Punch in the face.


Kill 2 - Bigger Injury
Last chance to run away.

Example: Kick in the balls. Ouch.

Kill 3 - Depending on the killer's choice, it could be cuts, bruises, a knockout, a capture, or you have a choice of continuing at your own risk. Cannot run away.
Example: Self Explanatory.


Kill 4 - Cut off limb or continue.

Example: …

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Roleplaying Color Text Guidelines

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Roleplaying Color Text Guidelines Empty Roleplaying Color Text Guidelines

Post by Jayhawk Sat Dec 06, 2014 12:46 pm

Whether in game or on forums, these colors should be used for its intended purpose to progress RP thoroughly in a fluid manner where confusion can be avoided.

Green - To talk normally

Red - To talk with anger or to signify the tongue of the Sith'ari.

Black - To talk with a monotone voice or to signify a darker presence speaking.

White - Thoughts of a character.

Blue - NPC(Non Playable Character) talking. Can also be used to communicate via commlink.

Pink - Form of communication through a larger device, such as the Temple Intercom. Can also be used for whispering.

Yellow - A way to express an action, ex. He picked up the silver gun that was on the floor, dropped by his former comrade who had just fallen in combat.

Cyan - Communicating through the Force or other form of mental telepathy.

Jayhawk
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