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General Rules
Sat Dec 06, 2014 12:51 pm by Jayhawk
The Rules
1.)Metagaming is prohibited.
-Metagaming: The act of somehow knowing information without actual logical reason for the character to know it.
Example: Joe hearing top secret information from a secret organization two planets away.
2.) No flaming on the forums or in game. Take it to other social means other than the forums and the servers.
-Flaming:Instigating an arguement.
3.)No …
[ Full reading ]
1.)Metagaming is prohibited.
-Metagaming: The act of somehow knowing information without actual logical reason for the character to know it.
Example: Joe hearing top secret information from a secret organization two planets away.
2.) No flaming on the forums or in game. Take it to other social means other than the forums and the servers.
-Flaming:Instigating an arguement.
3.)No …
[ Full reading ]
Comments: 0
Roleplaying Color Text Guidelines
Sat Dec 06, 2014 12:46 pm by Jayhawk
Whether in game or on forums, these colors should be used for its intended purpose to progress RP thoroughly in a fluid manner where confusion can be avoided.
Green - To talk normally
Red - To talk with anger or to signify the tongue of the Sith'ari.
Black - To talk with a monotone voice or to signify a darker presence speaking.
White - Thoughts of a character.
Blue - NPC(Non Playable …
[ Full reading ]
Green - To talk normally
Red - To talk with anger or to signify the tongue of the Sith'ari.
Black - To talk with a monotone voice or to signify a darker presence speaking.
White - Thoughts of a character.
Blue - NPC(Non Playable …
[ Full reading ]
Comments: 0
In Game Duel Rule
Sat Dec 06, 2014 12:43 pm by Jayhawk
Kill 1 - Slight Injury
First chance to run away.
Example: Punch in the face.
Kill 2 - Bigger Injury
Last chance to run away.
Example: Kick in the balls. Ouch.
Kill 3 - Depending on the killer's choice, it could be cuts, bruises, a knockout, a capture, or you have a choice of continuing at your own risk. Cannot run away.
Example: Self Explanatory.
Kill 4 - Cut off limb or continue.
Example: …
[ Full reading ]
First chance to run away.
Example: Punch in the face.
Kill 2 - Bigger Injury
Last chance to run away.
Example: Kick in the balls. Ouch.
Kill 3 - Depending on the killer's choice, it could be cuts, bruises, a knockout, a capture, or you have a choice of continuing at your own risk. Cannot run away.
Example: Self Explanatory.
Kill 4 - Cut off limb or continue.
Example: …
[ Full reading ]
Comments: 0
Grom Kalthor
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Grom Kalthor
NAME: Grom Kalthor
FACTION: Itsukots Force Cult
RANK: Warlord
SPECIES: Epicanthix
AGE: 62
(Youthful by Epicanthix standards)
GENDER: Male
HEIGHT: 6Ft. 7 Inches
WEIGHT: 295lbs
EYES: Brown
HAIR: Black
SKIN: Tanned
DISTINGUISHING MARKS: Warpaint, tattoos
FORCE SENSITIVE: Yes
STRENGTH: Unmatched.
DEXTERITY: For his size, he is surprisingly agile.
CONSTITUTION: Uninfected.
INTELLIGENCE: Intelligent in the force, despite his primitive appearance
WISDOM: Limited, he has known very little other than slavery, and the cult.
CHARISMA: Grom is a powerful speaker, and is very effective at rallying his tribes.
FORCE POWERS:
Added soon.
SKILLS:
Added soon.
LIGHTSABER/SWORD FORMS:
Djem-So is his favorite, and he rarely strays from this.
STRENGTHS AND WEAKNESSES:
As a warrior he is unmatched in strength and ability having never lost a battle. Grom is also a powerful leader, and has the ability to inspire followers with his conviction and confidence. As for weaknesses he is prone to infection, and can be too trusting of Asori.
GEAR:
Blades, his pack.
SHIP:
Grom is in possession of a very small fleet of transports to carry his warriors off to raid neighboring planets.
PETS:
Tuk'ata warsteed
PERSONALITY:
Grom is best described as intense, and is known for his violence, sometimes cruelty, towards his enemies. However he treats cult members as brothers and sisters and has no problem placing his own life on the line for the sake of their continued existence. He has strong self discipline and a militaristic mind, but can also be impulsive at times.
BIOGRAPHY:
Born on Panatha, he was taken by Sith slavers to Korriban where he was forced to work for the majority of his life. After watching his friends fall to their deaths and then having to bury them with his own hands he developed a fire inside that would lead to his perfect revenge.
Grom was one of the few survivors from the initial group of slaves taken from Panatha, and over time he was noticed by one of the masters at the academy. He was taken under that masters wing, though not treated much better than when he was a slave. He was used as a tool to bring glory to his master, and when the Sith began to fall apart, instead of following his master's orders he slew his master, and freed the remaining Korriban slaves himself, staging a massive revolt.
Afterwards, with whoever would follow him, he formed a cult called the Itsukots, meaning Broken Chains in the Sith language. It was a group that was closely inspired by the Sith but with several crucial differences. Strength, especially phyiscal was prized above all, and instead of the selfish aims of the Sith, the cult aimed to become a powerful force as a collective. It became a brotherhood, whether than an Order, and although Grom was the official warchief of the cult, he would soon establish a warcouncil to give some of his power back.
The Itsukots would then destroy any remaining Sith, and also hoard relics, and holocrons that still remained on the planet while simultaneously destroying any remnants of Sith existence as they traversed the planet. Over time, the cult grew massive as in Itsukots culture, the act of breeding is very unceremonious and can happen at any time or place. This aspect may seem strange to outsiders, but as slaves they were given very little privacy, and with few females initially, the pressure to grow in numbers was great.
Grom and his cult now have near free reign over the entire planet of Korriban. However, with Darth Vindico moving his own Sith back into Korriban, war, may soon be on the horizon... (Outdated, will add more soon)
FACTION: Itsukots Force Cult
RANK: Warlord
SPECIES: Epicanthix
AGE: 62
(Youthful by Epicanthix standards)
GENDER: Male
HEIGHT: 6Ft. 7 Inches
WEIGHT: 295lbs
EYES: Brown
HAIR: Black
SKIN: Tanned
DISTINGUISHING MARKS: Warpaint, tattoos
FORCE SENSITIVE: Yes
STRENGTH: Unmatched.
DEXTERITY: For his size, he is surprisingly agile.
CONSTITUTION: Uninfected.
INTELLIGENCE: Intelligent in the force, despite his primitive appearance
WISDOM: Limited, he has known very little other than slavery, and the cult.
CHARISMA: Grom is a powerful speaker, and is very effective at rallying his tribes.
FORCE POWERS:
Added soon.
SKILLS:
Added soon.
LIGHTSABER/SWORD FORMS:
Djem-So is his favorite, and he rarely strays from this.
STRENGTHS AND WEAKNESSES:
As a warrior he is unmatched in strength and ability having never lost a battle. Grom is also a powerful leader, and has the ability to inspire followers with his conviction and confidence. As for weaknesses he is prone to infection, and can be too trusting of Asori.
GEAR:
Blades, his pack.
SHIP:
Grom is in possession of a very small fleet of transports to carry his warriors off to raid neighboring planets.
PETS:
Tuk'ata warsteed
PERSONALITY:
Grom is best described as intense, and is known for his violence, sometimes cruelty, towards his enemies. However he treats cult members as brothers and sisters and has no problem placing his own life on the line for the sake of their continued existence. He has strong self discipline and a militaristic mind, but can also be impulsive at times.
BIOGRAPHY:
Born on Panatha, he was taken by Sith slavers to Korriban where he was forced to work for the majority of his life. After watching his friends fall to their deaths and then having to bury them with his own hands he developed a fire inside that would lead to his perfect revenge.
Grom was one of the few survivors from the initial group of slaves taken from Panatha, and over time he was noticed by one of the masters at the academy. He was taken under that masters wing, though not treated much better than when he was a slave. He was used as a tool to bring glory to his master, and when the Sith began to fall apart, instead of following his master's orders he slew his master, and freed the remaining Korriban slaves himself, staging a massive revolt.
Afterwards, with whoever would follow him, he formed a cult called the Itsukots, meaning Broken Chains in the Sith language. It was a group that was closely inspired by the Sith but with several crucial differences. Strength, especially phyiscal was prized above all, and instead of the selfish aims of the Sith, the cult aimed to become a powerful force as a collective. It became a brotherhood, whether than an Order, and although Grom was the official warchief of the cult, he would soon establish a warcouncil to give some of his power back.
The Itsukots would then destroy any remaining Sith, and also hoard relics, and holocrons that still remained on the planet while simultaneously destroying any remnants of Sith existence as they traversed the planet. Over time, the cult grew massive as in Itsukots culture, the act of breeding is very unceremonious and can happen at any time or place. This aspect may seem strange to outsiders, but as slaves they were given very little privacy, and with few females initially, the pressure to grow in numbers was great.
Grom and his cult now have near free reign over the entire planet of Korriban. However, with Darth Vindico moving his own Sith back into Korriban, war, may soon be on the horizon... (Outdated, will add more soon)
Tyrian- Posts : 8
Points : 18
Reputation : 0
Join date : 2014-12-07
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